Key Differences Between Mixed Reality and Augmented Reality

9 min read

Is the future of computing a seamless blend of the digital and physical worlds? Answering that question requires understanding the subtle yet significant differences between Mixed Reality (MR) vs Augmented Reality (AR). While both offer immersive experiences across various sectors, from gaming to healthcare and manufacturing, their approaches to interaction and the hardware they utilize set them apart. 

As the founder of a company specializing in AR/VR development services, I am keen to offer my insights about Mixed Reality vs Augmented Reality. With extensive experience in the field, I’ve witnessed firsthand the evolution of these platforms and their capacity to redefine how we interact with our environment. 

In this article I’ll discuss the unique characteristics that distinguish Mixed Reality from Augmented Reality and consider the potential they hold for changing our digital experience.

Table of contents:

What Is Augmented Reality (AR)?

What Is Mixed Reality (MR)?

A Brief History of AR and MR

The Differences Between Mixed Reality and Augmented Reality

Future Trends in Augmented and Mixed Reality

Partner With HQSoftware for Top-Notch AR, VR, and MR Solutions

What Is Augmented Reality (AR)?

Augmented Reality takes the real world as its canvas and adds digital elements on top. Imagine holding your smartphone up to a street scene and seeing a virtual tour guide pop up, offering information about the local landmarks. Or, maybe you’re playing a mobile game where digital creatures appear to be running around your living room. This is how AR overlays digital information onto the real world, enriching our perception of reality.

Such AR applications can be accessed through various devices, such as smartphones, tablets, or specialized AR glasses. These devices use computer vision, cameras, and displays to superimpose virtual elements, such as 3D models, text, images, or video, onto the user’s view of the real environment in real time.

For example, we at HQSoftware have developed an AR app that aids in maintaining a healthy diet by comparing the user’s meal portions to the size of their fist. Harnessing the power of Augmented Reality, the developed system uses a camera to recognize meals and superimposes a customized fist image over them. Users can track their daily progress by selecting portion sizes ranging from 0.5 to 3 fists. The solution also accounts for the category of food being analyzed—be it appetizer, main course, dessert, and so on.

AR progressive dieting app 1 - Key Differences Between Mixed Reality and Augmented Reality

What Is Mixed Reality (MR)?

Mixed Reality, in turn, encompasses a spectrum of experiences that includes both Augmented Reality and Virtual Reality, offering a more immersive experience than AR alone. While VR immerses users entirely within a digital environment, MR blends digital elements into the real world, allowing for interaction with both. 

MR requires more advanced processing and sensor technology than AR, including depth sensors, spatial awareness capabilities, and more sophisticated software algorithms. So devices that support MR, such as certain smart glasses or head-mounted displays, are equipped with these technologies to provide a convincing experience.

MixedReality - Key Differences Between Mixed Reality and Augmented Reality

In Mixed Reality, digital objects are not just overlaid on the real world as they are in AR, but are integrated into it in such a way that they can interact with the physical world. This interaction can include the ability to manipulate virtual objects with real-world actions or have virtual and physical objects influence each other’s behavior. For instance, a virtual ball under MR conditions could roll off a real table and bounce on the actual floor, obeying the laws of physics as if it were a real object.

Below you can explore a visionary demonstration from Microsoft showcasing the potential of working within a Mixed Reality environment:

Having delineated what Augmented and Mixed Reality are and how they uniquely blend the physical and digital worlds, let’s look back at the journey that has led us to this technological frontier.

A Brief History of AR and MR

To help you understand Augmented Reality vs Virtual Reality vs Mixed Reality more precisely, I’ve created a table that sheds light on the historical development of these technologies. I’ve showcased their distinctive paths and impact on various industries.

Year Augmented Reality vs Mixed Reality
1968 The concept of AR was launched with Ivan Sutherland’s “The Sword of Damocles,” the first head-mounted display system.
1990 The term “Augmented Reality” is introduced by Tom Caudell and David Mizell.

The first fully immersive AR system, Virtual Fixtures, is developed in the U.S. Air Force’s Armstrong Laboratory.

1994 The term “Mixed Reality” is defined by Paul Milgram and Fumio Kishino as part of the Reality-Virtuality Continuum in their paper “A Taxonomy of Mixed Reality Visual Displays.” This continuum illustrates the spectrum between completely real environments and completely virtual environments.
1992-1999 The 1990s saw significant progress with systems like Louis Rosenberg’s Virtual Fixtures in 1992, which enhanced user performance in teleoperation tasks. 

In 1998, AR entered sports broadcasting with the introduction of the “First Down” line, also known as the “Yellow Line.” This virtual line, superimposed onto the football field during televised NFL games, enhanced the viewer experience by making the game easier to follow.

2000s AR becomes more mainstream with the proliferation of smartphones.

AR development tools for mobile applications are introduced.

2009 Apps like Layar and Wikitude are launched, utilizing smartphone sensors to overlay digital information onto the physical world.
2010s Apple launches ARKit and Google introduces ARCore, enabling widespread development of AR apps.
2012 Google introduces Google Glass, an early attempt at consumer AR smart glasses offering hands-free access to information.
2015 Microsoft launches HoloLens, a significant step forward for MR, allowing users to interact with holographic content.
Today AR is widely used in various applications, from gaming to navigation and retail.

MR technology continues to evolve, offering more immersive experiences and blurring the lines with AR.

This table outlines the key historical milestones for both Augmented Reality and Mixed Reality, highlighting their separate development and the eventual convergence of the two technologies.

The Differences Between Mixed Reality and Augmented Reality

At first glance, Mixed Reality and Augmented Reality may seem interchangeable, as both integrate digital and physical components. However, closer inspection reveals notable differences between the two. The table below summarizes these key differences:

Criteria Mixed Reality  Augmented Reality
Interactivity and user experience
  • high level of interactivity with virtual objects;
  • persistent objects that can stay in place even when the device is turned off; 
  • spatial awareness allows virtual and real objects to coexist realistically.
  • less interactive; virtual objects do not interact with the real environment as realistically;
  • mainly overlays information on the real world; 
  • virtual objects typically do not persist in the environment.
Industry applications
  • healthcare (surgical planning and training);
  • manufacturing (training, design and prototyping); 
  • engineering (training and simulation);
  • architecture (design visualization);
  • education (interactive learning).
  • retail (virtual try-on, product visualization);
  • marketing (interactive ads);
  • navigation (overlaying directions on the real world);
  • education (enhanced book visuals);
  • gaming (location-based games).
Devices Specialized MR headsets like Microsoft HoloLens, MR smart glasses Smartphones and tablets with AR capabilities
AR smart glasses like Google Glass, AR headsets
Major companies Microsoft (HoloLens), Magic Leap (Magic Leap One) Apple (ARKit for iOS devices), Google (ARCore for Android devices), Snapchat (Snapchat Lenses)

Now, let’s examine each criterion in more detail.

Interactivity and user experience 

As I see it, the core technological differences lie in the level of interaction and immersion. AR primarily provides a one-way experience. Users can see digital information overlaid on their real-world view, but they can’t typically manipulate or interact with the digital objects in a meaningful way. The experience is largely limited by the device’s capabilities and screen size.

MR, however, offers a much higher degree of two-way interaction. Users can manipulate and interact with digital objects within the real-world environment, creating a more immersive and engaging experience. This enhanced interaction is enabled by sophisticated tracking and sensing technologies that allow the MR system to understand the user’s position and actions within the physical space. This increased level of immersion and interaction is what makes MR particularly well-suited for applications requiring precise manipulation and realistic simulations.

Photo contact min - Key Differences Between Mixed Reality and Augmented Reality

Need a custom software solution? We’re ready to help!

HQSoftware has a team of skilled professionals ready to tackle the project. Ask me!

Natallia Rudzik
Business Development Manager

Industry applications 

On a more practical level, AR has found widespread adoption across various sectors because of its availability, the retail industry in particular uses AR for virtual try-ons, allowing customers to see how clothes or makeup would look on them without physically trying them on. Navigation apps also leverage AR to provide real-time directions overlaid on the user’s camera view. Advertising utilizes AR to create interactive campaigns, enhancing engagement and brand recall.

Mixed Reality, due to its higher technological requirements and cost, finds its strength in more specialized applications. Healthcare utilizes MR for surgical planning and training, allowing surgeons to practice complex procedures in a simulated environment before operating on a patient. Manufacturing uses MR for design and prototyping, enabling engineers to visualize and interact with 3D models of products before they’re built. Similarly, the architecture and engineering fields leverage MR for design visualization and collaboration.

Split Screen Comparison of Colorful AR and Realistic VR Environments 1 - Key Differences Between Mixed Reality and Augmented Reality

Devices and major companies 

While developing AR/VR solutions, we at HQSoftware employ various types of devices. Based on our software development expertise, Augmented Reality is particularly accessible thanks to its reliance on widely available devices. 

Smartphones and tablets form the backbone of most AR applications, with the camera and screen serving as the interface. While dedicated AR glasses exist, for example Snap Spectacles, they haven’t achieved widespread adoption yet. Major players in the AR space include Apple with ARKit, Google with ARCore, Snap, and Microsoft with HoloLens, which also has MR capabilities.

Mixed Reality typically requires specialized headsets. Microsoft’s HoloLens 2 is a prominent example, offering a high degree of interaction and immersion. Magic Leap also produces MR headsets, though their market penetration is less than Microsoft’s. 

In short, AR enhances the real world with digital overlays, offering a relatively simple user experience often accessible via existing devices. MR creates a more immersive and interactive experience by blending digital and physical environments, usually requiring specialized headsets. While AR applications are widespread, MR is currently finding its niche in industries demanding high levels of interaction and precision.

5 Reasons to Implement AR in Media and Entertainment

How do modern businesses use AR to increase their revenues and outperform their industry competitors?

Download the whitepaper

book template 1 - Key Differences Between Mixed Reality and Augmented Reality

Future Trends in Augmented and Mixed Reality

As we peer into the future, both Mixed Reality and Augmented Reality are poised to impact various industries, driven by advancements in technology and increasing adoption rates. In my opinion, embracing these trends will be essential for business owners aiming to stay competitive in the market:

  1. Enhanced hardware and wearable technology. The advancement of AR and MR devices that are lighter, more comfortable, and aesthetically pleasing is of utmost significance. Future iterations are likely to feature improved battery life, higher resolution displays, and more intuitive user interfaces. Companies are investing heavily in form factor innovations, aiming to integrate AR and MR functionalities into everyday eyewear, reducing reliance on bulky headsets.
  2. Integration with Artificial Intelligence and Machine Learning. Smart algorithms can enhance object recognition, enabling more accurate and responsive interactions between digital and physical elements. Predictive analytics could tailor AR/MR content to individual user preferences and behaviors, enhancing the relevance and effectiveness of these technologies in various applications.
  3. Expansion in enterprise and industrial applications. While consumer applications have driven early adoption, the enterprise sector is set to be a major growth area for AR and MR. Industries such as manufacturing, logistics, healthcare, and education will increasingly leverage these technologies for training, remote assistance, design, and maintenance tasks. For example, AR can guide technicians through complex repair procedures, while MR can facilitate collaborative design processes across geographically dispersed teams.
  4. Evolution of 5G and edge computing. The rollout of 5G networks and advancements in edge computing are critical enablers for the future of AR and MR. High-speed, low-latency connectivity will support more complex and data-intensive applications, allowing for real-time rendering and interaction in AR/MR environments. This infrastructure will also support cloud-based processing, enhancing the scalability and accessibility of immersive experiences.
  5. Development of content and ecosystem platforms. A robust ecosystem of content creation tools and distribution platforms is essential for widespread adoption of AR and MR. Future trends include the emergence of standardized development frameworks, cross-platform compatibility, and marketplaces for AR/MR content. These platforms will empower creators to develop diverse and engaging applications, fostering innovation and expanding the range of use cases.

In conclusion I can say that, while AR offers a gateway to enhanced experiences by overlaying digital information onto our surroundings, MR takes this a step further by enabling dynamic interactions between the two worlds.

Partner With HQSoftware for Top-Notch AR, VR, and MR Solutions

As your outsourcing development provider, at HQSoftware we can provide:

  • Technological expertise. We have extensive experience in developing AR, VR, and MR solutions, so we have a deep understanding of the underlying technologies, hardware requirements, and software frameworks used in these domains. Moreover, we can offer insights into the technical differences between AR and MR, such as the use of head-mounted displays, sensor integration, and data processing.
  • Industry insights. HQSoftware has worked with clients across various industries, so we can share our knowledge of how AR and MR are being applied and adopted in different sectors such as e-commerce, healthcare, education, and entertainment. We provide real-world use cases and examples to illustrate the practical applications and key differences between AR and MR.
  • Tech analysis and guidance. As a leading provider of AR and MR solutions, our experts can offer an in-depth analysis of the current market trends, adoption rates, and future growth projections for these technologies. 
  • Custom AR/VR/MR application development. Whether you’re looking to develop an interactive training program, a virtual showroom, or a complex MR simulation, our development team can deliver solutions that align with your objectives.

Get in touch with us to discover how we can assist you in creating top-notch AR, VR, and MR solutions.

Sergei Vardomatski - Founder - HQSoftware

HQSoftware Founder

Having founded the company in 2001, uses his broad knowledge to drive the company forward. Ready to share his wisdom on software development and technology insights

LinkedIn Email

Related Post

View All
Banner. Extended Reality 353x235 -
What Is XR Training? Extended Reality Applications for Training
Banner. Location Based Augmented Reality 353x235 -
Location Based Augmented Reality With App Examples
Banner  Augmented Reality in Enterprise Business 353x235 -
Augmented Reality in Enterprise Business: Use Cases
Kick Off With Your Project Today




    *Required Fields

    Attach File

    We are open to seeing your business needs and determining the best solution. Complete this form, and receive a free personalized proposal from your dedicated manager.

    Sergei Vardomatski 100x100 -

    Sergei Vardomatski

    Founder