Visualizing MRI/CT Scans in VR with Bodyscope: HQSoftware’s Path to an Internal Product

4 min read

At HQSoftware, with 50+ Virtual Reality projects under our belt, we’ve accumulated extensive expertise in VR development. We aimed to leverage this experience not only for customers but also to create our solution — thus, Bodyscope was born.

Harnessing the power of VR technology, Bodyscope offers an immersive journey into the intricate world of MRI and CT imaging, providing users with a profound understanding like never before.

Table of contents:

Bodyscope’s Main Idea and Purpose

What’s Inside

Our Milestones

Who Can Benefit from Bodyscope

Future Plans

Bodyscope’s Main Idea and Purpose

Bodyscope is an educational tool aimed at bridging the gap between the complexities of medical imaging and real-world understanding.

Our goal is simple, yet ambitious – to create a tool that empowers learners and patients to dive deeply into the world of anatomy.

By presenting MRI/CT scans as 3D models in Virtual Reality, Bodyscope enables users to see how various medical conditions manifest in real bodies, rather than just in medical books.

No advanced spatial understanding is required for the experience, making Bodyscope an excellent tool for medical students learning spatial concepts. For patients, this approach helps them better understand their medical conditions without requiring advanced knowledge in medicine.

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What’s Inside

To ensure medical accuracy and make Bodyscope suitable for education, our team invited experienced radiologists for supervision. They guided us on diagnostics processes and reviewed the congruence of generated 3D representations with actual scan conditions.

We focused on accurately constructing raw data from scans into 3D models, optimizing lighting in the simulation room to provide correct imaging, and developing a converter for various data formats. Overcoming all these challenges, we enabled users to:

  • scale and rotate models;
  • use custom filters to visualize specific tissues by density;
  • remove interfering structures by slicing models;
  • measure objects with measuring tools; and
  • highlight areas with a lamp.

To learn more about the challenges we encountered while building Bodyscope, please read a dedicated case study.

Our Milestones

In addition to creating an interactive, accurate, and true-to-life environment and representation, our tool has received many enrichments along the way. Here are some important milestones.

After several doctors tested the initial Bodyscope version, they suggested expanding beyond body parts and visualizing stomatological scans. This advancement required the additional research and assistance of stomatologists to enable accurate visualization of teeth.

Next, we implemented shared classrooms, enabling multiple users to explore the same simulation together. This allows for conducting lectures directly in VR, where a professor explains the main concepts and students observe manipulations in real time.

This feature also enables effective doctor-patient collaboration, as doctors can explain patients’ medical conditions in detail, accompanying their explanations with real-time images.

However, our most recent milestone is truly groundbreaking for us. Until recently, Bodyscope was a prototype available only by prior arrangement. It had a bulky installation system, requiring close assistance from our specialists.

Now, the tool has entered the MVP stage and is available for any user with a free demo version. The demo currently has no restrictions and provides full Bodyscope functionality for free, allowing you to explore all its benefits yourself. You can download the demo version by following the link.

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Who Can Benefit from Bodyscope

While Bodyscope is still exploring its target audience, we see at least three groups of people who can benefit from it:

  • Medical students and interns. Bodyscope allows students to go beyond limited learning use cases and explore real medical conditions, increasing their confidence when working with actual patients. The ability to conduct lectures in shared classrooms and to collaborate with other students on specific cases also enhances topic understanding.
  • Non-radiologist specialists. With Bodyscope, medical specialists with poor skills in MRI/CT scan interpretation can practice and explore medical conditions in detail. It’s important to note that Bodyscope is an educational tool rather than a diagnosing one, serving only as a complementary instrument for improving comprehension.
  • Patients. Healthcare professionals can use Bodyscope to communicate medical conditions and treatment options with unparalleled clarity for patients. Patients, in turn, gain a newfound understanding of their health journey.
  • High school students, especially those who intend to become medical professionals in the future. Bodyscope can be a complementary tool in high school anatomy classes, helping students better understand difficult medical concepts from the beginning, preparing for further medical education.

On the surface, though, Bodyscope isn’t just for medical students or professionals — it’s for anyone with a curiosity about the human body.

Future Plans

Along with VR development skills, our expertise working with startups also helps us in growing our solution. As Bodyscope is still in the MVP stage, our current aim is to expand its user audience even further.

To achieve this, we have made Bodyscope available on Steam, for free and easy access. This strategic decision opens doors to a broader audience, democratizing access to immersive medical education on a global scale.

Nevertheless, Bodyscope is still finding its place in the market, testing various offerings for different types of audiences. That’s why we greatly value feedback to adjust the tool and make it even more useful.

So, we invite you to explore our solution and assess its functionality and capabilities. Download the demo version of Bodyscope, dive in, and let us know what you think. Together, we can revolutionize medical education and empower everyone to explore the amazing world of the human body.

Educational Design Lead

Professional with over 20 years of experience in sales, marketing, and management across diverse industries, including education and consulting services. Adept at developing new educational products and services.

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