Enjoy the last digest of this year—as always, we have collected hand-picked news about the AR/VR industry. Today we will discuss new tools, devices, and some facts about VR—we filter a large stream of resources to bring the most exciting pieces to you every month.
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Digit of the Month
Click on the news you are interested in to read the full article.
Right now, Google is actively hiring new employees to work on an “Augmented Reality OS” for a new “innovative AR device”. The whole thing is still a secret, but what we know is that this team will be led by Mark Lucovsky. He previously worked at Meta developing an in-house alternative to Android.
On December 9, Meta opened a new version of its metaverse in Horizon Worlds. The platform is available to US & Canada who are 18 years old or older on Quest 2 and Oculus PC.
Despite high expectations, the new metaverse is reported to be a mix of VRChat and Roblox and have lack of security against harassment and toxic behavior.
California’s Stanford University has launched its first class that is fully in Virtual Reality. The new class is called “Virtual People” and is taught by a professor of communication – Jeremy Bailenson. Jeremy has been teaching students about VR for nearly 20 years and decided that the best way to demonstrate it is to create a full course experience with VR.
The school called Optima Domi will launch Optima Classical Academy for the 2022-23 school year and enroll 1,300 students from grades 3 to 8. At the school, founders believe that bridging the gap between technology and a well-established curriculum will let students experience an immersive and collaborative educational experience unlike any other available.
Recently, Intel has made its first statement on the metaverse, and it’s not that positive. Intel raised a key issue related to metaverse ambitions – there’s not nearly enough processing power to go around. Intel’s senior vice president says, that the computing storage and networking infrastructure is simply not enough to enable metaverse, and a 1,000x increase in power is needed.
Business Value of AR in Media & Entertainment
How do modern businesses use AR to increase their revenues and outperform their industry competitors?
Virtual Reality is now more accessible than ever, and even the price of VR headsets goes down. So, game developers and gamers take advantage of this – in 2021, the market of VR games was richer than ever.
Video of the Month:
Snapshots from Augmented World Expo – Conference in Santa Clara, California, November 2021.
Tools & devices:
Analysts from Bank of America state that Apple Inc. may be planning to add to its product arsenal with an AR device, which will greatly help its stock. The device will probably arrive at the end of 2022 or the start of 2023. As it has been seen from the previous rumors, the device could support both AR and VR.
The Chinese company has introduced a new commercial AR device – it will allow users to receive biometrics data right in front of their eyes. These glasses do not cover the user’s entire field of view like it is done in Oculus or Hololens. In Oppo Air Glass there is a small clip-on with a micro projector paired with a microLED display embedded into an eye-facing lens.
The interface is also nothing like what you would expect from AR glasses – it shows primarily textual or stylized information displayed in monochrome. Users can control these glasses via voice, touch, or head gestures.
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